Saturday, June 20, 2009

iPhone 3G S teardown reveals 3x speed boost

Apple maxed out design due to heat, not battery life, says Rapid Repair (image below)

The iPhone 3G S' hardware, including a faster microprocessor and a faster graphics processor than those in last year's model, supports Apple's claims that the new device is two to three times faster overall, a just-completed teardown shows.

According to Aaron Vronko, the CEO of Michigan-based Rapid Repair, the iPhone 3G S sports an ARM Cortex A8 microprocessor running at 600 MHz. Last year's iPhone 3G, by comparison, sports an ARM 11 running at 412 MHz.

"One of the two most significant changes in the iPhone 3G S was to what's called the Mobile Application Processor, the Samsung 'system-on-a-chip'," said Vronko, who flew to France to be one of the first to purchase the new iPhone. Vronko then took the phone to BricoMac, a Paris repair company, to disassemble the device.

Vronko has posted a step-by-step teardown, complete with photos, to the Rapid Repair site. As its name suggests, Rapid Repair is a repair shop and parts supplier for iPods, iPhones, Zunes and other consumer electronics.

The processor in the Samsung package boasts a new and improved ARM architecture, said Vronko, that in and of itself is almost twice as efficient at the same clock speeds as what Apple stuck in the iPhone 3G. "It's the latest ARM design," said Vronko, "running here at 600MHz. But with the faster clock speed, 50% or so faster than last year, the result is that Apple's upgraded the iPhone 3G S 2.5 to 3 times in processing capability."

When Apple unveiled the iPhone 3G S last week, the company bragged about its performance, saying that the "S" stood for "speed," and that the new model was "up to 2x faster and more responsive than iPhone 3G."

Vronko's teardown not only bears that out, but shows that Apple could have amped up the iPhone 3G S even more. "The new ARM architecture supports designs up to 833MHz," said Vronko, then cited three reasons why he thinks Apple didn't push the envelope further.

"First, it didn't need to, since the 2.5 to 3 times faster processing is more than enough to handle current apps," Vronko said. "Second, the more you amp it up, the more heat, and the current design lacks any efficient means of heat diffusion. Third, upping the clock speed uses more power."

Because of the heat issue, Vronko believes that Apple has reached the performance limit with its current iPhone design. "I don't think they'll increase [performance] much until another design comes out," he said.

The other major change to the iPhone with the 3G S is a more capable graphics processor. While last year's GPU (graphics processor unit) was the Imagination Technologies' PowerVR MBX-Lite, this time Apple used that company's PowerVR SGX. The biggest boon, said Vronko: 3D graphics rendering.

"Not only is this a faster GPU, but there's hardware in the GPU that the old one didn't have," said Vronko, "including 720p video native support, so they can support 3D rendering. The old GPU could do some basic rendering, but now you have a much more robust rendering capability that can support a real mobile gaming platform." It also means that the iPhone 3G S could be the gateway to a HD media platform in the near future.

iPhone 3G S teardown reveals 3x speed boost
iPhone 3G S sports an ARM Cortex A8 microprocessor running at 600 MHz, while the older iPhone 3G (right) sports an ARM 11 running at 412 MHz

The improved graphics and video may come into play later this year when Apple refreshes the iPod Touch, which has used a nearly-identical design. Apple's marketing has aggressively pitched the iPod Touch as a game-playing device, for example.

"I think they absolutely will stick to the same design with the Touch," said Vronko, who expects Apple to update that iPod in September, traditionally the month Apple upgrades the line, or maybe even sooner.

Apple also bumped up the system memory in the iPhone 3G S, from the 128MB of the iPhone 3G to 256MB. "That means they really can consider doing some multitasking capability," said Vronko, talking about the background processing that the iPhone current lacks. The iPhone has been dinged since it debuted for its inability to run more than one application at a time. Apple, which has said it based its decision on power consumption issues, has bent a bit by adding what it calls "push notification" to the iPhone 3.0 software.

"I think it's more on the hardware side that Apple's decided to not do multitasking," said Vronko, "not the battery. I don't think running two applications [at the same time] would really make much of a difference in the battery life."

The rest of the iPhone 3G S is nearly identical to last year's iPhone 3G, Vronko noted. "The modules were in the same places and attached the same way, with a couple of exceptions, so it's clear that Apple is happy with the design," said Vronko.

That also means that Apple's profit margin is likely even higher on the new model, since it's probably already amortized the design costs. "The cost per unit is lower than it's ever been," said Vronko, who acknowledged that he hasn't yet done a cost-of-goods analysis of the parts uncovered by his teardown. "But I'm convinced that Apple is making money hand over fist on these."

It's also likely that the iPhone 3G S is the last in the original design line. "I don't see anything too revolutionary here," said Vronko. "They'll need a totally fresh design going forward," he added, "if they want to move forward."

As to that, what, if anything, did he see from the teardown that might hint at Apple's future plans for, say, a "tweener" device between the $299 iPhone and the $999 MacBook? Not much, said Vronko. "There's not a lot here that would suggest the current design could support something like an ultra-small PC or netbook."

Apple has repeatedly said it's not interested in the netbook category, but most analysts have come around to the idea that the company must, and will, play in that market, perhaps with a tablet-like device that's akin to an iPod Touch "on steroids," as Ezra Gottheil, an analyst at Technology Business Research has put it.

Vronko plans to continue to pull apart the iPhone 3G S to ferret out more information. "I still haven't found what powers the digital compass," he said.

Rapid Repair has also posted a comparison chart that details the internals of the iPhone 3G S, the first-generation iPhone, 2008's iPhone 3G and Palm's new Pre smartphone.


Friday, June 19, 2009

40 animated shorts to see before you die

For our redesign issue, we asked ten leading animators to name the shorts every 3D artist should see at least once in their life. Read the full list of 40 here

Think that animation history begins with Luxo, Jr? Think again. In issue 117, we asked ten leading animators, ranging from triple Oscar winner Richard Williams to Ren and Stimpy creator John Kricfalusi, to name their own personal favourites.

The results form a cross-section of animation history, from classic Disney cel animation to the modern avant-garde. You can read the the final shortlist in the magazine itself, along with our contributors‘ reasons for choosing them.

But we thought that you might also be interested in our orignal long list: the ones that got away, as it were, and a fascinating selection in their own right. Below, you can find 40 animated shorts that every 3D artists should see.

Where possible, we‘ve included links to view the shorts online. As ever with online videos, please be aware that some may no longer be available when you come to view this page.

The Foundry announces buyout

Nuke to take over from Shake as industry standard for desktop compositing 'within years', says venture capital firm involved

Nuke developer The Foundry has just announced a management buyout, with European venture capital firm Advent Venture Partners replacing former investor Wyndcrest Holdings.

The move represents Advent‘s only investment in the 3D or digital media industry: the bulk of its existing portfolio consists of pharmaceutical and communications technology companies.

A clue to the thinking behind this unusual investment is offered by an inconspicuous quote buried in the press release below: Advent believes that Nuke, rather than eyeon Software‘s Fusion or Autodesk‘s Toxik, is set to take over from Shake as the industry standard in the professional desktop compositing market.

And when will this happen? Within the ‘next few years‘, apparently – but Advent isn‘t making more specific predictions.

FULL PRESS RELEASE
London, UK, 3rd June, 2009: Leading visual effects software developer, The Foundry (www.thefoundry.co.uk), whose software products have been used to make many of the past year’s biggest motion pictures, today announced a management buyout for an undisclosed sum led by Advent Venture Partners.

Advent has backed The Foundry’s management team, led by CEO Dr Bill Collis and the original founders, in a transaction that sees the sale of the shareholdings of previous investors, Wyndcrest Holdings.

The Foundry is highly profitable and has more than doubled revenues in the last eighteen months to $10m. Advent’s support will permit the company to continue expansion plans that have seen staff numbers more than double from 20 to over 50 in the past two years, necessitating the company’s expansion into two additional floors of its Wardour Street headquarters.

Established in 1996, The Foundry is a world-leading innovator of visual effects and image-processing technologies that boost productivity in motion picture and video post production. The Foundry’s product portfolio includes two AMPAS (Academy of Motion Pictures Arts & Sciences) Sci-Tech Award® winners: Nuke, a high end compositing system, and Furnace, a collection of problem solving tools based on advanced motion estimation technology.

The Foundry has a well-established client base that includes leading visual effects facilities worldwide, such as Weta Digital in Wellington, New Zealand, Framestore in London, and Sony Imageworks and Digital Domain in Los Angeles. It is at the cutting edge of software development, marketing and sales for visual effects compositing. With Nuke, The Foundry has been taking significant share from the market leader, Apple’s Shake product, since 2007, and Advent believes it will become the industry standard over the next few years.

Nuke was originally developed by Los Angeles post-production house, Digital Domain, before becoming part of The Foundry’s offering in 2007. Since then, The Foundry has invested aggressively in the product’s development, culminating in 12 software releases.

The Foundry’s products have facilitated ambitious effects sequences on numerous major Hollywood blockbusters including: The Dark Knight, the Harry Potter franchise, Sweeney Todd: The Demon Barber of Fleet Street; Speed Racer; Iron Man, The Curious Case of Benjamin Button, Star Trek, Australia, Watchmen, X-Men Origins, Wolverine and many more.

Commenting on the completion of the transaction, Bill Collis, CEO of The Foundry said, ”The Foundry is renowned for responding to user need and developing useful tools that boost productivity. With the backing of our previous investors, we enjoyed substantial growth and are now in a strong position to take the business forward with our new partners. We are ready to realise our further ambitions for Nuke and the rest of our product portfolio, ensuring the company goes from strength to strength whilst maintaining strong customer focus.”

Mike Chalfen, General Partner at Advent Venture Partners, remarked, “We are delighted to be backing an innovative and entrepreneurial management team with such a strong reputation and enviable market leading track record that together will generate interesting opportunities for this business. The Foundry‘s products are ubiquitous in its field, its Ocula 3D stereoscopic technology is poised to dominate its market, and the company is a true European digital technology success story. Furthermore, our investment fits with Advent’s strategic focus of backing capital efficient, defensible and differentiated businesses that have a number of levers to make money for shareholders. We look forward to working with the team to realise the company‘s enormous potential.”

Autodesk has launched a new version of the AREA — the company’s online digital entertainment and visualisation community. This version provides a more

Pixologic has released an update to the current version of its ZBrush for Mac sculpting tool

LOS ANGELES, Calif., May 27, 2009, Pixologic Inc., makers of the award-winning sculpting, texturing and 2.5D painting application ZBrush, today announced the release of ZBrush 3.12B Mac OS X, now available for Intel-based Macintosh computers.

With ZBrush 3.12B, Pixologic continues to demonstrate its commitment to meeting the demands of 3D production artists in film, television, games, pre-visualization as well as concept design. This important update contains many optimizations and feature enhancements for the previously released ZBrush 3.12. The update is a free download for all registered users of ZBrush for OS X.

“ZBrush does things you simply can‘t do with any other program.”
Rick Baker-Six time Academy Award winning artist

Optimizations and feature adjustments for ZBrush 3.12B include:

Displacement Mapping Enhancements

• Faster and more accurate map generation.

• DPSubPix and adaptive modes may be used together for higher quality maps.

• Seam prevention enhancements.

• Added export controls for 16 and 32 bits maps in Displacement Map SubPalette.

• Added scale factor for 32 bits maps in Displacement Map SubPalette.

• Mid value is used when generating maps. Also allows for positive-only or negative- only maps to be created.

Normal Mapping Enhancements

• Faster and more accurate maps generation.

• Seam prevention enhancements.

• Added Flip Controls in Normal Map SubPalette; Flip V, Flip R, Flip G, Flip B and Switch RG.

Document Enhancements

• Win Size feature matches canvas size to available screen space.

• Resize does not cause rendering artifacts.

Tablet Enhancements

• Several new ways to use pen pressure added to the Brush Palette.

UV Mapping Enhancements

• Improved PUVTiles.

Texture Enhancements

• Import of JPG file format.

Interface Enhancements

• Recorded macros are automatically placed in the Macros sub-Palette.

• Hot-key setting has been addressed.

• Floor Grid opacity setting has been added to the Draw Palette.

• Added Preferences option to turn off edit brush alignment to the surface normal.

Sculpting Enhancements

• Zsub respects backface masking, if active.

• Wrap Mode available.

• Advanced Geometry features (such as Edge Loop) are available regardless of number of SubTools.

• Transpose action line does not lock if all three circles are at the same position.

• Extract produces clean edges.

• Extract thickness can now be given a negative value to extract inward instead of outward from the surface.

• Project All enhanced with a blur/smooth control feature.

• Brush intensities have been equalized when LazyMouse is on or off.

• Intensity control added to the masking-by-ambient-occlusion function.

ZSpheres and Rigging Enhancements

• Skinning has been enhanced to closely match the size of the ZSpheres especially with xyz resolution set to 1.

• Posing the rigged mesh has been enhanced to also use ZSphere twisting/rotating.

General Enhancements

• Various code optimizations and update of existing functions.

These enhancements and additions are designed to maximize the artist‘s creativity and accelerate the concept-to-completion workflow.

Combining ZBrush‘s powerful 2D/2.5D painting, texturing in 2D or 3D, and 3D sculpting tools, artists can express themselves in ways never before possible.
______________

Pixologic, Learning Tools, ZClassroom
A variety of learning tools are available for ZBrush (Win/Mac). Ranging from introductory to advanced skill levels, there are 80 + video (with voice over) available to choose from free of charge. This constantly growing library of Video Tutorials is designed to get you up and running with ZBrush in no time. For additional details, please visit http://www.pixologic.com/zclassroom/

Autodesk launches new version of AREA online community

Autodesk has launched a new version of the AREA — the company’s online digital entertainment and visualisation community. This version provides a more customisable user experience and makes it faster and easier to find and share content. The AREA is also now compatible with all standard browsers running on the Windows, Macintosh and Linux operating systems.

“The AREA community is very important to Autodesk. It is a place where artists can share their work, expertise or opinions, look for jobs or staff and find great resources for the products they are passionate about,” said Marc Petit, Autodesk senior vice president, Media & Entertainment. “Finding and sharing stories, content, tutorials or work-in-progress makes the community a valuable asset for every artist. AREA v.3 makes this easier than ever, so the site is even more powerful for everyone.”

With more than 270,000 members, the AREA is one of the best places for artists using Autodesk media and entertainment or design visualisation products to learn, share and discuss their craft — both with their peers and with people at Autodesk. Membership is free. To join the community, visit http://area.autodesk.com

AREA v.3 New Feature Highlights

A demonstration video showing improvements to the AREA is available on the AREA and the Autodesk YouTube channel.

New features and enhancements in AREA v.3 that help users find information faster include:
Customisable home page: Users can now customise the home page to see only content relevant to their products of interest. The AREA also now offers the choice of a dark or a light user interface (UI).

New image gallery: The new image gallery makes it easier to browse the thousands of images uploaded by users to the site.

Improved search functionality: The search engine is far more robust and allows for faster and more accurate site-wide searches.

New features and enhancements that help users share information include:

New comprehensive Personal Profile section: The new profile section allows registered members to control all aspects of their account and to submit content to the site in one convenient location.

Updated forums with enhanced Network News Transfer Protocol (NNTP): The new forums allow users to receive and post messages, including attachments, through a newsreader without having to log into the website.

New image and file uploading system: The image and file uploading systems have been enhanced to provide more visual feedback. The site now also allows for the creation of thumbnail images directly within its UI.

Download issue 118's Short Cuts animation

Death is no laughing matter... but killing off your lead actor over and over again is pure comedy gold, as French short Dans La Tête proves

This well executed short sees a soldier sent into a warzone, where he dies, ascends to heaven, and is… sent back. According to heaven‘s rules, the soldier hasn‘t died quite to its requirements and is returned to the battle over and over again in a Groundhog Day meets Saving Private Ryan style.

You can read more about the making of ‘Dans La Tête‘ in issue 118 of 3D World.

Download 'Dans La Tête'
In most browsers, right-click on the link and select Save As to download the movie (31 MB)

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